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[其他转载] jquery跟随鼠标星星粒子动画特效自己动手改编,使用超简单

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yqsphp 发表于 2019-8-16 10:42
本帖最后由 yqsphp 于 2019-8-16 10:55 编辑

近期在网上看到跟随鼠标星星粒子动画特效,感觉超酷有没有,所以我将源码down下来后提取主要的方法,
自己改编成任意地方都可用的插件,调用非常简单,页面代码超级简单,是不是很叼,需要引入jquery
注意:由于页面是从上到下执行,所以请将脚本放在页面底部执行
Video_2019-08-16_102700~1.gif
[HTML] 纯文本查看 复制代码
<body style="background: black;">
        <script src="http://libs.baidu.com/jquery/2.0.0/jquery.min.js"></script>
        <script src="js/move.min.js"></script>
        <script type="text/javascript">
                var config = {
                        width:1800, /*画布宽度*/
                        heigth:900, /*画布高度*/
                        color:"#fffefd",/*跟随鼠标的星星颜色*/
                        size:16, /*星星大小*/
                        shadow:1,/*星星阴影间距*/
                };
                $.show(config);
        </script>
</body>

打开页面直接运行,在页面中直接引入js,调用就行了,都不需要自己动手创建div,canvas等
js源码如下
[JavaScript] 纯文本查看 复制代码
"use strict";
var defaults = {
        width:1800, /*画布宽度*/
        heigth:900, /*画布高度*/
        color:"#fffefd",/*跟随鼠标的星星颜色*/
        size:16, /*星星大小*/
        shadow:1,/*星星阴影间距*/
};
var Stage =function() {
        function t(t, n, i) {
                //基本样式
                var str = "<style>#"+t+"{position: fixed;top: 0;left: 0;z-index: 100;pointer-events: none;}</style><canvas id="+t+"></canvas>";
                $("body").prepend(str);
                var e = this;
                e.canvas = document.getElementById(t);
                e.ctx = e.canvas.getContext("2d");
                e.renderList = [];
                e.needClear = !0;
                e.canvas.width = n || $(window).width();
                e.canvas.height = i || $(window).height();
                $(window).on("resize", function() {
                        e.canvas.width = n || $(window).width();
                        e.canvas.height = i || $(window).height();
                })
                
        }
        return window.requestAnimationFrame = function() {
                return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
                function(t) {
                        window.setTimeout(t, 1e3 / 60)
                }
        }(), t.prototype.update = function() {
                var t = this;
                t.needClear && t.ctx.clearRect(0, 0, t.canvas.width, t.canvas.height), t.renderList.forEach(function(n) {
                        n(t.ctx, t.canvas)
                }), requestAnimationFrame(function() {
                        t.update()
                })
        }, t.prototype.onUpdate = function(t) {
                this.renderList.push(t)
        }, t
}();
var Twinkle = function() {
        function t(t, e, a) {
                this.initSymbols(t, e, a), this.particles = [], this._pool = [], this.mouse = new s
        }
        function s(t, s) {
                this.x = t || 0, this.y = s || 0
        }
        function e(t, s, e) {
                this.color = n(t), this.size = 2 * (s + e);
                console.log(this.color);
                for (var a = 0, i = o.length; i > a; a++) this.push(this._createSymbol(o[a], s, e))
        }
        function a(t, s, e, a, i, o) {
                this.init(t, s, e, a, i, o)
        }
        function i(t, s, e, a, i) {
                return "rgba" === t ? "rgba(" + s + "," + e + "," + a + "," + i + ")" : "hsla" === t ? "hsla(" + s + "," + e + "%," + a + "%," + i + ")" : ""
        }
        if (!document.createElement("canvas").getContext) return $.noop;
        var o = [4, 6, 8, 10, 12],
                h = 2500;
        t.prototype = {
                mouse: null,
                gravity: .035,
                initSymbols: function(t, s, a) {
                        this._symbols = new e(t, s, a)
                },
                render: function(t) {
                        var s, e, a, i, o, n, r, l, p, c, d, m, u, y, g, f = this.particles,
                                v = this.mouse,
                                b = this.gravity,
                                M = this._symbols,
                                x = this._symbols.length,
                                _ = this._symbols.size,
                                w = .5 * this._symbols.size,
                                I = t.canvas.width,
                                $ = t.canvas.height;
                        if (s = Math.min(.005 * (v.speedX * v.speedX + v.speedY * v.speedY), 1), f.length < h) for (e = .5 + 4.5 * s, a = .1 + .5 * s, i = .5 + .5 * s, y = (3 * Math.random() | 0) + (20 * s | 0), u = 0; y > u; u++) this._createParticle(a, e, i);
                        for (p = .5 * -I, c = 1.5 * I, d = .5 * -$, m = 1.5 * $, u = 0, y = f.length; y > u; u++) g = f[u], g.vx += .03 * v.speedX * s, g.vy += .03 * v.speedY * s + b, g.x += g.vx + v.speedX, g.y += g.vy + v.speedY, g.scale -= .005, g.angle += Math.random(), g.x + w < p || g.x - w > c || g.y + w < d || g.y - w > m || g.scale <= 0 ? (this._pool.push(g), f.splice(u, 1), y--, u--) : (l = g.scale, o = M[x * Math.random() | 0], Math.random() < .7 && (l *= .2), n = _ * l, r = .5 * n, t.save(), t.globalCompositeOperation = "lighter", t.translate(g.x, g.y), t.rotate(g.angle), t.drawImage(o, 0, 0, _, _, -r, -r, n, n), t.restore());
                        t.fill(), v.speedX = v.speedY = 0
                },
                _createParticle: function(t, s, e) {
                        var i = t + (s - t) * Math.random(),
                                o = 2 * Math.PI * Math.random(),
                                h = this._pool.length ? this._pool.shift() : new a;
                        h.init(this.mouse.x, this.mouse.y, i * Math.cos(o), i * Math.sin(o), e * Math.random(), 2 * Math.PI * Math.random()), this.particles.push(h)
                }
        }, s.prototype = {
                x: 0,
                y: 0,
                speedX: 0,
                speedY: 0,
                update: function(t, s) {
                        this.speedX = .7 * (this.x - t), this.speedY = .7 * (this.y - s), this.x = t, this.y = s
                }
        }, e.prototype = [], e.prototype._createSymbol = function(t, s, e) {
                var a, o, h = this.size,
                        n = this.size / 2,
                        r = this.color;
                a = document.createElement("canvas"), a.width = a.height = h, o = a.getContext("2d"), o.fillStyle = i(r[0], r[1], r[2], r[3], r[4]), o.shadowBlur = e, o.shadowColor = i(r[0], r[1], r[2], r[3], .75 * r[4]);
                var l, p, c, d;
                for (o.beginPath(), l = 1, p = 2 * t; p >= l; l++) c = l % 2 ? .1 * s : s, d = 2 * Math.PI * l / p, o[1 === l ? "moveTo" : "lineTo"](n + c * Math.cos(d), n + c * Math.sin(d));
                return o.fill(), a
        }, a.prototype.init = function(t, s, e, a, i, o) {
                this.x = t || 0, this.y = s || 0, this.vx = e || 0, this.vy = a || 0, this.scale = i || 0, this.angle = o || 0
        };
        var n = function() {
                var t = /^rgb\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/,
                        s = /^rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*([\d\.]+)\s*\)$/,
                        e = /^hsl\(\s*([\d\.]+)\s*,\s*([\d\.]+)%\s*,\s*([\d\.]+)%\s*\)$/,
                        a = /^hsla\(\s*([\d\.]+)\s*,\s*([\d\.]+)%\s*,\s*([\d\.]+)%\s*,\s*([\d\.]+)\s*\)$/,
                        i = /^([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/;
                return function(o) {
                        o = o.replace(/^\s*#|\s*$/g, ""), o = o.toLowerCase();
                        var h;
                        return (h = o.match(t) || o.match(s)) ? ["rgba", parseInt(h[1], 10), parseInt(h[2], 10), parseInt(h[3], 10), parseFloat(4 === h.length ? 1 : h[4])] : (h = o.match(e) || o.match(a)) ? ["hsla", parseFloat(h[1]), parseFloat(h[2]), parseFloat(h[3]), parseFloat(4 === h.length ? 1 : h[4])] : (3 === o.length && (o = o.replace(/(.)/g, "$1$1")), (h = o.match(i)) ? ["rgba", parseInt(h[1], 16), parseInt(h[2], 16), parseInt(h[3], 16), 1] : null)
                }
        }();
        return t
}();

;(function($){
        $.extend({
                show:function(config) {
                        var config = $.extend(defaults,config);
                        var h = function() {
                                return /(msie|trident)/.test(navigator.userAgent.toLowerCase())
                        };
                        if (!document.createElement("canvas").getContext || h()) return void $("canvas").remove();
                        var v = new Stage("stage",defaults.width,defaults.heigth),
                                m = new Twinkle(defaults.color, defaults.size, defaults.shadow);
                        m.mouse.update(0, 0);
                        $(window).on("mousemove", function(e) {
                                m.mouse.update(e.clientX, e.clientY)
                        });
                        v.onUpdate(function(e) {
                                m.render(e)
                        });
                        v.update();
                }
        });        
})(jQuery);

一部分代码改了后不需要页面写div,css等了,直接script
蓝奏云:https://www.lanzouj.com/i5lj2eb
有需要的拿在,打开文件中的index就可看到效果了

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 楼主| yqsphp 发表于 2019-8-16 11:04
本帖最后由 yqsphp 于 2019-8-16 11:06 编辑
tjx0722 发表于 2019-8-16 10:57
请教一下这个应该在哪里修改粒子形状呢?


_createParticle: function(t, s, e) {
                        var i = t + (s - t) * Math.random(),
                                o = 2 * Math.PI * Math.random(),
                                h = this._pool.length ? this._pool.shift() : new a;
                        h.init(this.mouse.x, this.mouse.y, i * Math.cos(o), i * Math.sin(o), e * Math.random(), 2 * Math.PI * Math.random()), this.particles.push(h)
                }这里是改粒子的,我自己都看晕
peterq521 发表于 2019-8-16 10:53
lxwan 发表于 2019-8-16 10:54
leiyinhua 发表于 2019-8-16 10:54
有点意思
tjx0722 发表于 2019-8-16 10:55
大佬大佬。膜拜一下哈哈
tjx0722 发表于 2019-8-16 10:57
请教一下这个应该在哪里修改粒子形状呢?
peterq521 发表于 2019-8-16 10:57
再次回帖 很好很过瘾 要是能变成鼠标指针的特效就更爽了
cyzt 发表于 2019-8-16 11:00
有点意思 感谢分享
—程哥 发表于 2019-8-16 11:03
学习一波,谢谢分享
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